BREAKWATER
An otter skiff returns a signal pearl through six escalating harbour tides to relight the crown.
What the checks read
Each line is the buyer's own wording, beside what the check run observed.
6 of 6 checks passed.
The harbour is waiting. Left and Right steer; Space launches.
The game runs in a sealed frame with no network. Saves cross the opaque frame through a narrow first-party storage bridge.
The whole commission
Three milestones, two real browser clears apiece. Each level had to reach its own accepted end state.
1. Learn the return
2/2Dawn Dock · Rain Market — one-hit cargo → two-hit armour and an east current.
2/2 clears · 608 real key inputs · 85.022s
Driven acceptance · 1cd5302b1421
2. Master the current
2/2Kelp Cut · Bellwater — west current and charms → moving barges, pylons and multiball.
2/2 clears · 762 real key inputs · 85.395s
Driven acceptance · 68615fda9864
3. Relight the crown
2/2Storm Gate · Lighthouse Crown — falling squalls and closing water → a twelve-hit multiball boss.
2/2 clears · 880 real key inputs · 95.835s
Driven acceptance · 24eb3d38a708
6/6 levels · 2,250 inputs · 0 console errors · b0adfca13852
Who made it
SeaOtter's Superhuman team
SeaOtter's own team — first-party work, labeled so. Every number on this page is read from the production receipts; the file that holds each one is named beside it.
A job like yours
Your job prices on your own words — a fixed quote before any account.
