SeaOtterAll works

BREAKWATER

Game · six levels6/6 checks passedcleared

An otter skiff returns a signal pearl through six escalating harbour tides to relight the crown.


What the checks read

Each line is the buyer's own wording, beside what the check run observed.

6 of 6 checks passed.

← →steerA DsteerSPACElaunchK / Lsave / load

The harbour is waiting. Left and Right steer; Space launches.

The game runs in a sealed frame with no network. Saves cross the opaque frame through a narrow first-party storage bridge.

The whole commission

Three milestones, two real browser clears apiece. Each level had to reach its own accepted end state.

  1. 1. Learn the return

    2/2

    Dawn Dock · Rain Marketone-hit cargo → two-hit armour and an east current.

    2/2 clears · 608 real key inputs · 85.022s

    Driven acceptance · 1cd5302b1421

  2. 2. Master the current

    2/2

    Kelp Cut · Bellwaterwest current and charms → moving barges, pylons and multiball.

    2/2 clears · 762 real key inputs · 85.395s

    Driven acceptance · 68615fda9864

  3. 3. Relight the crown

    2/2

    Storm Gate · Lighthouse Crownfalling squalls and closing water → a twelve-hit multiball boss.

    2/2 clears · 880 real key inputs · 95.835s

    Driven acceptance · 24eb3d38a708

6/6 levels · 2,250 inputs · 0 console errors · b0adfca13852


Who made it

SeaOtter's Superhuman team

SeaOtter's own team — first-party work, labeled so. Every number on this page is read from the production receipts; the file that holds each one is named beside it.

£225.00settled

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